That math isn't correct from what I understood, it has to sell/"install" either 200k/1mil copies + earn that same amount of $ before the fee kicks in. This dark practise, the huge fees that stand now and Unity's general mistrustfulness is why developers leave Unity.Īnd it's not Unity's employees fault, not the engine devs, but instead its the administration, the CEOs, their shareholders and their greed, etc.Īnyway this is why RPG Maker Unite will likely not be used. This same CEO is the one who sold a lot of assets and quickly made a lot of money before the announcement of this change. One other note: Unity's CEO is the same guy who was fired from EA someone immortal, greedy, willing to abuse psychologal problems for personal gain. Though likely Unity will change this new payment system, because its full of problems as you can see, even their example calculation is.Īlso several pages have conflicting information. Well, reasons for people not to want to do anything with Unity anymore. Unity has also broken their own words and promises by changing the TOS, which means you can't trust them on their words, which means. (Unity LevelPlay) which is a bit scummy, but yeah.Īnd that is the problem without all the nonsense and risks concerning payment. Of course you get a reduction in cost of these fees if you make a contract with Unity about their advertisement program. Meanwhile Unity is the one that gets incredibly rich despite Unity (and the engine) being a mere base for your game. If it is succesful, you could end up in debt due to the total cost. Unity Free, is extremely risky to make a good product on. (so they want people on the subscription)Įven if you just have 200.000 installs this year, Pro is still cheaper by a lot To me, it seems like Unity is trying to get rid of the Free Plan, and just wants a stable income with a large sum of money dropping every now and then. You however do need to pay 4554 per year per employee using it and even that as such can be cheaper depending on the size of your company. That means taking the pro plan in this case saves you 70%.Īnd you can see, that extra 1877 per seat for the year on Unity Pro doesn't compare there.Īs for Unity Enterprise, for that with 1000000 installs you'd pay 46500 USD.Ĭompared to the Free plan, that is 76,75% cheaper. If you were however on the Free Plan instead of pro, you'd pay 200000. Since you need at least 1000000 lifetime installs, if you happen to get those in the same year, you're goint to pay at least 60000 USD for this new Install Fee. All the remaining installs that are left from the count, you pay 0.02 USD for. In the next tier ring, you pay at most 15000 USD. If you have Unity Pro, you instead pay for every tier the amount of maximum applicable installs, which means for the first 100K installs you pay 0.15 USD, so 15000 dollars.įor the next 400K installs you pay 0.075 USD, so at most that is 30000 USD. (I miisunderstood the way the tiers worked, so I am rewriting this bit): So now Unity is like "Lol, well, you should have gone Pro up front." ![]() ![]() You still need to pay taxes., the publisher, etc.Īlso if your playerbase installs the game averagely on 3 systems then you lose 60% instead of 40% there. If people install it legitly on 2 machines, you lose 40%, its that simple. Why 40%? Because for every install, Unity takes 20 cents. Now since every player has averagely 2 installs, Unity will take about 40% of the 1,000,000 This means the game makes a gross revenue of 1,000,000 dollar. It's a large success, it sells 50.000 copies within the 1st year. Your game is released as a complete release, after 2024, no dlc, just a single full product. These are all legit installs, so you can assume at least 2 installs. You sell your game for 20 dollars on Steam.Ī number of these people will install it at the very least at two locations, their parent's home and their own PC, or their own PC and their Steam Deck, or two of their PCs. Let's say you're a newbie developer and don't expect a huge success, so you have the free Unity engine. I'll try to give a gross overview of the problem.
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